

There are a lot of scenes in the two story modes, but each scene lasts a few minutes at the most (excluding screw ups). The story portrays itself as scenarios where Turner must defeat all the enemies in the area, or accomplish platforming through the use of parkour. With a ten-year development cycle, I did expect more from the story mode.

Making your own game engine is an impressive feat for any developer. The wolves are a unique set of enemies that have clear distinct advantages over Turner, but a knowledge of the combat system can make quick work of these supposedly overwhelming foes. The enemy variety is small and contains others like rats, cats, dogs, and terrifying wolves. In a way, this evens out the playing field. The most interesting aspect about the combat system is that almost every attack and weapon that Turner can use, his enemies can use as well. Damage by hand-to-hand combat can be rather inconsistent at times, but in a way, it feels like real life, and I personally like that aspect, as it adds a uniqueness to Overgrowth that very few games have. Turner can use weapons to dispatch his enemies, such as knives, swords, and rapiers. In most situations if there are simply too many enemies to fight, one can take a stealthy approach to eliminate them one by one. Rolling and jumping play an important role in combat as well. As stated previously, attacking is dependent on how close or far your enemies are, and if you are unarmed or not. Even though the game only uses one button to attack, it has such an attention to detail that it never feels repetitive. The combat of Overgrowth is nothing I’ve ever experienced in a game. I would very much like to see a parkour based platform game use this engine one of these days. The sense of weight carried is utilized masterfully and I found myself in many cases simply just jumping around in the world. Characters will move faster and slower depending on the trajectory of the terrain, and jumping cannot be altered once the motion is carried. Everything, from the fighting to the way movement is used is tied to the engine. Phoenix relies very heavily on physics for both its movement and combat system, and both are woven together wonderfully in a grand display. The Phoenix Engine is the engine used by the developers, and one that was developed in-house. Moral Warnings: Blood, violence and murder fantasy racism
#Overgrowth lugaru campaign mod#
Weak Points: Long loading times huge levels not used to their full advantage too reliant on mod support Strong Points: A simple, yet intricate combat system and physics engine Steam Workshop support All the actions can rebind to something else if the default controls are too weird or uncomfortable. It takes some time getting used to the odd scheme, but it really does make sense once everything starts to click together. The camera is operated by the mouse or right control stick, and most of your actions such as attacking, jumping, and rolling are used by the mouse buttons or bumpers and triggers on the controller. As Turner is a rabbit, most attacks will use his feet, but he sometimes uses his fists as well.Ī strange set of controls, Overgrowth is operated similar to a first or a third-person shooter rather than a typical 3D action game. Depending on how you move, and how close you are to the enemy, you will use different attacks. What separates Overgrowth from other action games is that your attacks are all context-sensitive. The story is merely an excuse to have situations where our rabbit friend can lay the smackdown on whoever happens to be in the way of his ignoble journey.

Overgrowth (a sequel to Lugaru) stars an anthropomorphic rabbit named Turner who, after he witnessed the murder of his friends and family, and went on a quest to avenge them, is now trying to find a new purpose in his life in the corrupt world he lives in. It took them a long time, but they finally managed to release Overgrowth. During that time frame, the developers of Wolfire Games decided on quite the ambition: to create a context-sensitive action game based on their previous game, Lugaru (Loo-Gah-Roo). In 2008, I was just getting out of middle school and going into high school, and now far past the days of college.

Thank you Humble Bundle for sending us this game to review.
